Gang War Reloaded (War-Combat Mod) A1
28 659
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28 659
237
Did you hear about the Gang War script made by Kerosini? It's a basic script that spawns peds on 2 teams and they'll fight eachother. It's quite simple but it's enough to make some epic shootouts and combats. I usually use it to make videos about epic combats. Since the author made his script free for everyone who wants to mod & redistribute it, i'll upload my modifications of it (changing the peds, etc).
This is the original script by Kerosini: https://www.gta5-mods.com/scripts/gangwar-zip
Usage: you have place 2 spawnpoints on the map, one for each team (A & B). Team A is the enemy, Team B is ally. Press H to define Team A (enemy) and press J to define Team B (ally). The combat won't end until you close your game or reload the NET scripts (with Insert key).
Dependencies & installation: You need the ScriptHookV of course, and the ScriptHookV DotNET (script works with the lastest version and previous versions as well). Put ONE of the .cs scripts on the Grand Theft Auto V/scripts folder (with one i mean one at each time, if you want to change the file remove the previous one and place another one, and then restart the game or press the Insert key to reload ScripthookV.NET scripts).
GANGWAR VERSIONS
HOW TO CHANGE OPTIONS
On all the scripts they're some settings you can change. Open the .cs script with a text editor like Notepad, Notepad++ or Sublime Text. You can change these settings:
This is the original script by Kerosini: https://www.gta5-mods.com/scripts/gangwar-zip
Usage: you have place 2 spawnpoints on the map, one for each team (A & B). Team A is the enemy, Team B is ally. Press H to define Team A (enemy) and press J to define Team B (ally). The combat won't end until you close your game or reload the NET scripts (with Insert key).
Dependencies & installation: You need the ScriptHookV of course, and the ScriptHookV DotNET (script works with the lastest version and previous versions as well). Put ONE of the .cs scripts on the Grand Theft Auto V/scripts folder (with one i mean one at each time, if you want to change the file remove the previous one and place another one, and then restart the game or press the Insert key to reload ScripthookV.NET scripts).
GANGWAR VERSIONS
Gangs vs. Cops: a coallition of gangs from LS (Ballas, Families, Vagos & Lost MC) fights against all the security forces (LSPD, Sheriff, Rangers, the Army, FIB, NOOSE...). The player is on the gangs team. Game-spawned cops (due to having a wanted level) won't fight against script-spawned cops and soldiers. Cops use the Carbine Rifle, and Gangs use the Assault Rifle (AK).
Cops vs. Gangs: like the previous one, but the player is on the cops team. Cops spawned by the script won't shoot the player, but you should use a trainer to avoid getting a wanted level (i think i could do that with a line on the script, i should try it on a later version). Cops use the Carbine Rifle, and Gangs use the Assault Rifle (AK).
Cops vs. Gangs v2: like the previous script, cops vs. gangs -without army soldiers- but with some improvements: now you can enable or disable ped spawning by pressing the K key. But this is quite buggy, by default the script stops spawning peds when each time has a certain number of them alive, on this v2 script they haven't got that limit (i have to improve that), so be careful and remember to manually stop and resume and stop again the spawning! if not, your game will crash since they're lot of peds fighting. You can also put 2 weapons for each team, with a probability system (the code is quite shitty but works), and choose if you want the dead peds to be removed or not. Another nice change: peds from both teams will now run to the enemy objective! So don't see them walking slow as shit anymore!
Families vs. Lost w/ Muskets: a weird scenario i made. Player is on the Lost MC team, fighting against the Families. Both teams use muskets.
Families vs. Ballas: player is on the Families team. Both teams use Assault Rifles (AK).
Families vs. Ballas w/ Knives: as the previous one, but on this one both teams will use knives to fight, making a classic street fight instead of a shootout.
HOW TO CHANGE OPTIONS
On all the scripts they're some settings you can change. Open the .cs script with a text editor like Notepad, Notepad++ or Sublime Text. You can change these settings:
- model_names.Add("pedmodel"): separated on teamA and teamB models. Just add or remove lines to place more or less ped models. Write like as given. You can see the ped models names here: http://pastebin.com/H7wK40rR (ignore the weird number combinations after the = ).
- Weapons: locate the line ped.Weapons.Give(GTA.Native.WeaponHash.AssaultRifle, 1, true, true);, depending on the script it can be placed once or more times. Just a line = the same weapon for all the peds. 2 times = all the peds from each team will carry the same gun. Change the "AssaultRifle" for other gun you want, from this list: http://pastebin.com/bygZwqrZ (ignoring the "Weapon_" and the weird number combinations after the = ).
- bool activar = true/false: choose if you want the spawning system turned on by default [true=yes, false=no]
- -bool deletepeds = true/false: choose if cleaning death peds [true=yes, false=no]
- Weapon probabilities: each team will have a probability and 2 weapons to choose. The int weaponTeamA = r.Next(1, 3) line will give the probability for the 1st gun. For example, (1,3) means 1 of each 3 times the 1st gun should spawn, and the other 2 times peds should spawn with the 2nd gun. JUST CHANGE the last number, the first one have to be 1. What this does is generate a random number between the numbers given; if the randomized number is 1, it will spawn the 1st gun; if it isn't 1, will spawn the 2nd gun... that's why the 2nd gun will have more probabilities to spawn than the 1st gun, if you put 1,3, 1,4, 1,5...
A: initial release.
A.1: uploaded a new script ("Cops vs. Gangs v2"), basically is the "Cops vs. Gangs" but with new functions.
HOW TO CHANGE v2 OPTIONS
The v2 scripts (at this moment only the Cops vs. Gangs v2) have some extra options that can be modified:
CHANGELOG
Hope you enjoy this!
Première mise en ligne : 21 novembre 2015
Dernière mise à jour : 2 décembre 2015
Téléchargé pour la dernière fois : il y a 4 heures
94 commentaires
More mods by EnforcerZhukov & Kerosini:
Did you hear about the Gang War script made by Kerosini? It's a basic script that spawns peds on 2 teams and they'll fight eachother. It's quite simple but it's enough to make some epic shootouts and combats. I usually use it to make videos about epic combats. Since the author made his script free for everyone who wants to mod & redistribute it, i'll upload my modifications of it (changing the peds, etc).
This is the original script by Kerosini: https://www.gta5-mods.com/scripts/gangwar-zip
Usage: you have place 2 spawnpoints on the map, one for each team (A & B). Team A is the enemy, Team B is ally. Press H to define Team A (enemy) and press J to define Team B (ally). The combat won't end until you close your game or reload the NET scripts (with Insert key).
Dependencies & installation: You need the ScriptHookV of course, and the ScriptHookV DotNET (script works with the lastest version and previous versions as well). Put ONE of the .cs scripts on the Grand Theft Auto V/scripts folder (with one i mean one at each time, if you want to change the file remove the previous one and place another one, and then restart the game or press the Insert key to reload ScripthookV.NET scripts).
GANGWAR VERSIONS
HOW TO CHANGE OPTIONS
On all the scripts they're some settings you can change. Open the .cs script with a text editor like Notepad, Notepad++ or Sublime Text. You can change these settings:
This is the original script by Kerosini: https://www.gta5-mods.com/scripts/gangwar-zip
Usage: you have place 2 spawnpoints on the map, one for each team (A & B). Team A is the enemy, Team B is ally. Press H to define Team A (enemy) and press J to define Team B (ally). The combat won't end until you close your game or reload the NET scripts (with Insert key).
Dependencies & installation: You need the ScriptHookV of course, and the ScriptHookV DotNET (script works with the lastest version and previous versions as well). Put ONE of the .cs scripts on the Grand Theft Auto V/scripts folder (with one i mean one at each time, if you want to change the file remove the previous one and place another one, and then restart the game or press the Insert key to reload ScripthookV.NET scripts).
GANGWAR VERSIONS
Gangs vs. Cops: a coallition of gangs from LS (Ballas, Families, Vagos & Lost MC) fights against all the security forces (LSPD, Sheriff, Rangers, the Army, FIB, NOOSE...). The player is on the gangs team. Game-spawned cops (due to having a wanted level) won't fight against script-spawned cops and soldiers. Cops use the Carbine Rifle, and Gangs use the Assault Rifle (AK).
Cops vs. Gangs: like the previous one, but the player is on the cops team. Cops spawned by the script won't shoot the player, but you should use a trainer to avoid getting a wanted level (i think i could do that with a line on the script, i should try it on a later version). Cops use the Carbine Rifle, and Gangs use the Assault Rifle (AK).
Cops vs. Gangs v2: like the previous script, cops vs. gangs -without army soldiers- but with some improvements: now you can enable or disable ped spawning by pressing the K key. But this is quite buggy, by default the script stops spawning peds when each time has a certain number of them alive, on this v2 script they haven't got that limit (i have to improve that), so be careful and remember to manually stop and resume and stop again the spawning! if not, your game will crash since they're lot of peds fighting. You can also put 2 weapons for each team, with a probability system (the code is quite shitty but works), and choose if you want the dead peds to be removed or not. Another nice change: peds from both teams will now run to the enemy objective! So don't see them walking slow as shit anymore!
Families vs. Lost w/ Muskets: a weird scenario i made. Player is on the Lost MC team, fighting against the Families. Both teams use muskets.
Families vs. Ballas: player is on the Families team. Both teams use Assault Rifles (AK).
Families vs. Ballas w/ Knives: as the previous one, but on this one both teams will use knives to fight, making a classic street fight instead of a shootout.
HOW TO CHANGE OPTIONS
On all the scripts they're some settings you can change. Open the .cs script with a text editor like Notepad, Notepad++ or Sublime Text. You can change these settings:
- model_names.Add("pedmodel"): separated on teamA and teamB models. Just add or remove lines to place more or less ped models. Write like as given. You can see the ped models names here: http://pastebin.com/H7wK40rR (ignore the weird number combinations after the = ).
- Weapons: locate the line ped.Weapons.Give(GTA.Native.WeaponHash.AssaultRifle, 1, true, true);, depending on the script it can be placed once or more times. Just a line = the same weapon for all the peds. 2 times = all the peds from each team will carry the same gun. Change the "AssaultRifle" for other gun you want, from this list: http://pastebin.com/bygZwqrZ (ignoring the "Weapon_" and the weird number combinations after the = ).
- bool activar = true/false: choose if you want the spawning system turned on by default [true=yes, false=no]
- -bool deletepeds = true/false: choose if cleaning death peds [true=yes, false=no]
- Weapon probabilities: each team will have a probability and 2 weapons to choose. The int weaponTeamA = r.Next(1, 3) line will give the probability for the 1st gun. For example, (1,3) means 1 of each 3 times the 1st gun should spawn, and the other 2 times peds should spawn with the 2nd gun. JUST CHANGE the last number, the first one have to be 1. What this does is generate a random number between the numbers given; if the randomized number is 1, it will spawn the 1st gun; if it isn't 1, will spawn the 2nd gun... that's why the 2nd gun will have more probabilities to spawn than the 1st gun, if you put 1,3, 1,4, 1,5...
A: initial release.
A.1: uploaded a new script ("Cops vs. Gangs v2"), basically is the "Cops vs. Gangs" but with new functions.
HOW TO CHANGE v2 OPTIONS
The v2 scripts (at this moment only the Cops vs. Gangs v2) have some extra options that can be modified:
CHANGELOG
Hope you enjoy this!
Première mise en ligne : 21 novembre 2015
Dernière mise à jour : 2 décembre 2015
Téléchargé pour la dernière fois : il y a 4 heures
I won't update this mod anymore, since this one was released and is better: https://www.gta5-mods.com/scripts/georgezhang-s-gang-war-net
once you put this in it'll screw your game up, seriously, i cant fucking remove the mod....
captain how to install this mod and put the spawn points??
How to give KNUCKLE DUSTERS??? OMG HELP
Awesome mod! But I got a "problem". When I spawn a bodyguard to fly over the war with a helicopter to shoot the enemys, my allies shoot him. Even if I recruit one from the team. Is there any way to avoid that? Thanks for the great mod.
Why am I always wrong to quit?
is there any way to stop the spawned enemies from targeting me when im in free cam mode?
i mean they all target me if i get close, which is also quite annoying for me
thx
How can I make multiple spawn locations?
cool mod
where i place all file?
Which graphics mod ur using ?
How to spawn them??
how to active???, just a dot on map and nothing happen
outdated
@EnforcerZhukov hello zhukov I really love your mod but can I change the ped of your mod like cops vs gang can I change the gang into another ped like terrorist or something I know I can change the peds but can you teach me how to put new ped inside the file I have chosen my ped but I dont know how to put it inside the mod's file
@kyleee you may want to check my new Gang War script :)
https://www.gta5-mods.com/scripts/simplegangwar
@EnforcerZhukov ok thank you
@EnforcerZhukov Could you help me code a mod. I want to make a mod when you call someone something happens you are the only person ive seen create a phone mod. It would be awesome!
@BraylonWeedman What exactly do you want to achieve? something happens when you call *anybody*, or a specific contact?
@EnforcerZhukov I want to make a mod to call a bomb like in the prologue mission
@BraylonWeedman that's a bit more complicated because involves creating a custom contact on the phone. There's the iFruitAddon that can be used exactly for that purpose, but I never used it, and I don't know if it still works