90 669
610
90 669
610
Wait a minute, wait a minute, Doc, are you telling me that you built a time machine... out of a DeLorean?
Click here to join our Discord server!
Requirements:
Changelog:
2.3.2
2.3.1
2.3.0
2.2.4
2.2.3
2.2.2
2.2.1
2.1.1
2.1
2.0
1.1F
Controls:
Main Features:
DeLorean DMC-12 model:
Time Travel:
Animated Interior:
Animated Exterior:
Sounds:
Effects:
Transform any vehicle into a Time Machine:
Remote controlling:
Wayback system:
Persistence system:
Build custom DeLorean time machine:
Drive on rail tracks:
Time machine's garage:
Credits:
Click here to join our Discord server!
Requirements:
- Script Hook V (latest version)
- Community Script Hook V .NET 3.5.1
- LemonUI 1.8 for SHVDN3
- HeapAdjuster
- Limitless Gameconfig (only if you plan to install other add-on vehicles!)
- .NET Framework 4.8
- XNA Framework (for 2.2.4 and below!)
Changelog:
2.3.2
- Fixed excessive resource usage with Wayback
- Fixed Wayback and Time Paradox so they will not activate during story missions until you clear the mission
- Fixed Wayback RC Time Machines not reentering correctly
- Fixed incorrect UI in TCD HUD editor
- Fixed incorrect UI in RC HUD editor
- Fixed Bulova clock minute hand texture issue
- Fixed RC voice line so it can only play once per trigger
- Fixed RC Handbrake improper boost application
- Fixed RC Handbrake causing RC speedo to stop working in reverse gear when disengaged
- Fixed script crash when player time travels with Wayback records full
- Fixed script crash if RC mode player control is accidentally removed from vehicle via external means
- Fixed time travel effects triggering on vehicles in non-forward gears
- Fixed broken duck animation in first-person view
- Fixed DMC-12 and DeLorean Time Machine dashboard gauge colors
- Fixed non-DeLorean time machines having invisible railroad wheels
- Fixed broken repair time circuit option when year is earlier than 1985
- Fixed garage handler error during towing mission
- Fixed inability enter broken time machine
- Fixed wash option appearing for vehicles that can use car wash normally
- Fixed hacky entries in setup2.xml
- Fixed DeLorean spawn code so that DeLoreans will spawn cleanly
- Fixed Libyan encounter so that their vehicle doesn't just disappear if one of them dies
- Added ability to remove Bulova clock from the dashboard
- Added cooldown for makeshift time circuits
- Added working exhaust for DMC-12 and DeLorean Time Machine)
- Disabled mod during tutorial mission
- Increased inventory cap on plutonium to 12
- Made it so DeLorean Doors Menu is disabled if no working DeLorean is nearby
- Optimized menu code
- RC mode now displays tooltip to help player identify correct control for RC handbrake
- Removed persistence system from in-game menu as it is no longer necessary
- Shortened freeze time for BTTF1 DeLorean
2.3.1
- Fixed incorrect filename in script for custom deceleration sound
- Fixed bug that would allow unexpected player control inputs during cinematic time travel
- Fixed rare script crash related to WormholeAnimationPlayer
- Updated language files
- Added updated Russian translation
2.3.0
- Enabled ability to affect traffic density based on current year
- Lybian chase added; only appears if player has no Plutonium in 1985, check the map!
- Clocktower mission fixed; disabled scripted events and traffic too!
- Steam venting & empty warning disabled after reentry from Clocktower mission
- Persistence & Spawn Preset systems fixed
- Wayback system now records player's outfit
- Time Paradox system added to Wayback
- Fixed missing suspension entries for ride height customization
- Player will get 1 Plutonium pellet when building a time machine from a stock DMC-12
- Fixed bugs with BTTF3 and BTTF3RR DeLoreans
- Fixed flux capacitor appearing in midair when spawning time machines
- Fixed bug causing flux capacitor to not react when struck by lightning or using photo mode with no fuel
- Fixed TCD glitch sound and animation; made glitch happen sooner
- Corrected color and movement of plutonium chamber gauge needles
- Updated weather system
- Added new story DeLorean (HINT: November 12 1955)
- Fixed flux capacitor bug when time travel interrupted
- Fixed BTTF2 torque value issues
- Fixed lightning strike bugs
- Fixed RC mode death bugs
- Fixed HandleDucking crashes
- Added BTTF3RR reentry script event toggle
- Fixed BTTF3RR spawn crash
- And more! Full changelog is in the OIV!
2.2.4
- FIX: Clocktower mission not working with the Los Santos Tuners' update.
- FIX: Vertex Paint/Material bug in the Interior (reverts "Texture Bug on the Overhead Console."
2.2.3
- FIX: Wheel category bug with the Los Santos Tuners' update.
- FIX: Texture bug on the Overhead Console
- FIX: RR DeLorean not working with the Los Santos Tuners' update
2.2.2
- FIX: FPS drop issue near construction site and Wayback replay of lightning run.
2.2.1
- NEW: Real time mode. 1 minute in game is equal to real 1 minute. Can be enabled in settings. DO NOT USE trainers real time mode with this mod.
- NEW: Lightning run. A bolt of lightning is gonna strike a pole on Nov. 12, 1955 10:04 PM near the construction site in Paleto Boulevard. Try catch it and go back to the future! (Real time mode must be enabled)
- NEW: Now also seconds can be set for alarm time in bulova clock (helps with lightning run).
- NEW: Forced weather condition in relevant in-movies dates.
- FIX: Various bugs fixed (mostly about garage and wayback).
2.1.1
- Fixed script crash after player dies
- Fixed time machine menu still opening after delete of all time machines
2.1
- Fixed duplicate time machine spawn at reentry with wayback enabled
- Wayback records vehicle being transformed in a time machine
- Restricted repair flying circuits in dates with year >= 2015
- Added null check for refueling ped
- Fixed randomly TCD appearing in non-dmc12 time machines
- Fixed HUD not loading after switching time machines
- Fixed glowing vents props not despawning if player is out of the car
2.0
- Wayback system (see your past self's actions)
- Time machine's garage
- More time traveling effects (flux capacitor glowing, more sparks)
- Lightning strike effects
- Transform any vehicle in a time machine
- More real-life effects (turbulence while flying, etc..)
- New HUD for remote controlled time machine
- Working SID and Bulova clock (alarm can be set too) inside BTTF DeLorean
- External HUD can be used (a second game window will open)
- HUD on Android device (app will be released on Play Store soon)
- DeLorean DMC-12 model improvements
- Bug fixes and general code improvements
1.1F
- Initial release
Controls:
- Main menu: CTRL + F8
- Interaction Menu: Character wheel + Handbrake (Default: Left ALT + Spacebar / D-Pad Down + RB)
- Time Circuits: Numpad +
- Input Mode: Numpad /
- Confirm Date: Numpad Enter
- Toggle Cinematic / Instant mode: Numpad *
- Hover boost: Handbrake (Default: Spacebar / RB)
- Altitude control: G
- VTOL: Aim + Throttle/Brake (Default: RMB + W-S / LB + LT-RT)
- Refuel, Hook, Hoodbox: Context (Default: E / D-Pad Right)
- Forced Handbrake (RC): Hold Duck + Handbrake (Default: X + Space / A + RB)
- Toggle Hover mode: Hold X / A
Main Features:
DeLorean DMC-12 model:
- Brand new best looking DeLorean models made specially for this mod
- Exterior / Interior / Engine / Suspension / Chassis / 5 LOD's
- Base BTTF Kit
- Mr. Fusion / Plutonium Reactor
- 55 Whitewalls / RR Wheels
- Goodyear NCT60 / Goodyear Eagle GT Tires
- Hoodbox
- All the BTTF models are based on A-Hero car and professionally modeled and textured
Time Travel:
- Cutscene/instant time travel mode
- TCD glitch system if time machine is damaged
- Time machine can be forced to time travel if it is being hit by a lightning (while flying or driving with hook into a thunderstorm)
Animated Interior:
- Time Circuits display
- Flux Capacitor
- Speedometer (both analog and digital)
- TFC handle and lights
- Plutonium gauges
- Compass
- Bulova clock (alarm can be set)
- SID (Status indicator display)
Animated Exterior:
- Hover transition
- Refuel
- Suspension
Sounds:
- Stereo 3D sounds with pausing / muting system
- Most of sounds ripped and edited from blu-ray version of movies
- Real BTTF DeLorean engine sounds aka Landspeeder sounds handled by script
Effects:
- Custom made effects for time travel
- Turbulence while flying into bad weather
- Blinking headlights while trying to restart a dead DeLorean time machine with nuclear reactor
- Lightning strike
Transform any vehicle into a Time Machine:
- Any vehicle (can be a car, bike, boat, motorcycle, plane, etc... ) can be converted to a fully working Time Machine
- Wormhole type can be changed
- Hover mode can be activated if model has certain requirements and custom handling data has been added to it (will be explained better)
- Also can be equipped with '55 and railroad wheels type (result may vary, certain vehicle models don't accept tuning wheels)
- There is no need for refueling after a time travel, there is only a 30secs cooldown
Remote controlling:
- Any time machine can be remote controlled
- There is a max distance signal range
- First person camera can be activated
Wayback system:
- A "see your past self" system
- Records players actions and replays them while visiting the same time
- Highly experimental
Persistence system:
- Every time machine status (location, properties, vehicle info, etc... ) is saved and restored at game restart/script reload
- Works for both DeLorean and other-type time machines
- Experimental, do not enable with Wayback. Use one or the other
Build custom DeLorean time machine:
- You can customize any DeLorean time machine with the BTTF parts (e.g. BTTF3 with Plutonium Chamber, Hook and Hover System, etc... )
Drive on rail tracks:
- Any time machine that is equipped with railroad wheels can be driven on rail tracks
- It is possible to time travel on rail tracks... just be aware for a possible incoming train at reentry...
Time machine's garage:
- Michael's, Trevor's and Franklin's garages can be used to transform any vehicle into a time machine
- Please note, Franklin's Aunt's garage does not work for this.
- Repair broken time, flying circuits and faulty engine
- Install hover conversion and Mr. Fusion
- Customize other time machine's elements
Credits:
- Artist: ranstar74 | killso | RetroGamer | Turn 10 Studios
- Programmer: AHK1221 | MrFusion92 | Nomake Wan
- Tester: Nickumto255 | hugoraider | SBTx14 | MatchstickMan | Evonia | GTArajgaming | Mr Boom Snook | Victor
- Audio: BTTFV Team | BTTF Hill Valley Team
- Translations: our Discord community, join them!
- Special thanks to SonicJoshua24 | 5dmc1 | dmc4708 | Carlos85G | Manghen | Joey Kovacs | Dwurban
Première mise en ligne : 19 juillet 2020
Dernière mise à jour : 17 février 2023
Téléchargé pour la dernière fois : il y a 38 minutes
All Versions
895 commentaires
Wait a minute, wait a minute, Doc, are you telling me that you built a time machine... out of a DeLorean?
Click here to join our Discord server!
Requirements:
Changelog:
2.3.2
2.3.1
2.3.0
2.2.4
2.2.3
2.2.2
2.2.1
2.1.1
2.1
2.0
1.1F
Controls:
Main Features:
DeLorean DMC-12 model:
Time Travel:
Animated Interior:
Animated Exterior:
Sounds:
Effects:
Transform any vehicle into a Time Machine:
Remote controlling:
Wayback system:
Persistence system:
Build custom DeLorean time machine:
Drive on rail tracks:
Time machine's garage:
Credits:
Click here to join our Discord server!
Requirements:
- Script Hook V (latest version)
- Community Script Hook V .NET 3.5.1
- LemonUI 1.8 for SHVDN3
- HeapAdjuster
- Limitless Gameconfig (only if you plan to install other add-on vehicles!)
- .NET Framework 4.8
- XNA Framework (for 2.2.4 and below!)
Changelog:
2.3.2
- Fixed excessive resource usage with Wayback
- Fixed Wayback and Time Paradox so they will not activate during story missions until you clear the mission
- Fixed Wayback RC Time Machines not reentering correctly
- Fixed incorrect UI in TCD HUD editor
- Fixed incorrect UI in RC HUD editor
- Fixed Bulova clock minute hand texture issue
- Fixed RC voice line so it can only play once per trigger
- Fixed RC Handbrake improper boost application
- Fixed RC Handbrake causing RC speedo to stop working in reverse gear when disengaged
- Fixed script crash when player time travels with Wayback records full
- Fixed script crash if RC mode player control is accidentally removed from vehicle via external means
- Fixed time travel effects triggering on vehicles in non-forward gears
- Fixed broken duck animation in first-person view
- Fixed DMC-12 and DeLorean Time Machine dashboard gauge colors
- Fixed non-DeLorean time machines having invisible railroad wheels
- Fixed broken repair time circuit option when year is earlier than 1985
- Fixed garage handler error during towing mission
- Fixed inability enter broken time machine
- Fixed wash option appearing for vehicles that can use car wash normally
- Fixed hacky entries in setup2.xml
- Fixed DeLorean spawn code so that DeLoreans will spawn cleanly
- Fixed Libyan encounter so that their vehicle doesn't just disappear if one of them dies
- Added ability to remove Bulova clock from the dashboard
- Added cooldown for makeshift time circuits
- Added working exhaust for DMC-12 and DeLorean Time Machine)
- Disabled mod during tutorial mission
- Increased inventory cap on plutonium to 12
- Made it so DeLorean Doors Menu is disabled if no working DeLorean is nearby
- Optimized menu code
- RC mode now displays tooltip to help player identify correct control for RC handbrake
- Removed persistence system from in-game menu as it is no longer necessary
- Shortened freeze time for BTTF1 DeLorean
2.3.1
- Fixed incorrect filename in script for custom deceleration sound
- Fixed bug that would allow unexpected player control inputs during cinematic time travel
- Fixed rare script crash related to WormholeAnimationPlayer
- Updated language files
- Added updated Russian translation
2.3.0
- Enabled ability to affect traffic density based on current year
- Lybian chase added; only appears if player has no Plutonium in 1985, check the map!
- Clocktower mission fixed; disabled scripted events and traffic too!
- Steam venting & empty warning disabled after reentry from Clocktower mission
- Persistence & Spawn Preset systems fixed
- Wayback system now records player's outfit
- Time Paradox system added to Wayback
- Fixed missing suspension entries for ride height customization
- Player will get 1 Plutonium pellet when building a time machine from a stock DMC-12
- Fixed bugs with BTTF3 and BTTF3RR DeLoreans
- Fixed flux capacitor appearing in midair when spawning time machines
- Fixed bug causing flux capacitor to not react when struck by lightning or using photo mode with no fuel
- Fixed TCD glitch sound and animation; made glitch happen sooner
- Corrected color and movement of plutonium chamber gauge needles
- Updated weather system
- Added new story DeLorean (HINT: November 12 1955)
- Fixed flux capacitor bug when time travel interrupted
- Fixed BTTF2 torque value issues
- Fixed lightning strike bugs
- Fixed RC mode death bugs
- Fixed HandleDucking crashes
- Added BTTF3RR reentry script event toggle
- Fixed BTTF3RR spawn crash
- And more! Full changelog is in the OIV!
2.2.4
- FIX: Clocktower mission not working with the Los Santos Tuners' update.
- FIX: Vertex Paint/Material bug in the Interior (reverts "Texture Bug on the Overhead Console."
2.2.3
- FIX: Wheel category bug with the Los Santos Tuners' update.
- FIX: Texture bug on the Overhead Console
- FIX: RR DeLorean not working with the Los Santos Tuners' update
2.2.2
- FIX: FPS drop issue near construction site and Wayback replay of lightning run.
2.2.1
- NEW: Real time mode. 1 minute in game is equal to real 1 minute. Can be enabled in settings. DO NOT USE trainers real time mode with this mod.
- NEW: Lightning run. A bolt of lightning is gonna strike a pole on Nov. 12, 1955 10:04 PM near the construction site in Paleto Boulevard. Try catch it and go back to the future! (Real time mode must be enabled)
- NEW: Now also seconds can be set for alarm time in bulova clock (helps with lightning run).
- NEW: Forced weather condition in relevant in-movies dates.
- FIX: Various bugs fixed (mostly about garage and wayback).
2.1.1
- Fixed script crash after player dies
- Fixed time machine menu still opening after delete of all time machines
2.1
- Fixed duplicate time machine spawn at reentry with wayback enabled
- Wayback records vehicle being transformed in a time machine
- Restricted repair flying circuits in dates with year >= 2015
- Added null check for refueling ped
- Fixed randomly TCD appearing in non-dmc12 time machines
- Fixed HUD not loading after switching time machines
- Fixed glowing vents props not despawning if player is out of the car
2.0
- Wayback system (see your past self's actions)
- Time machine's garage
- More time traveling effects (flux capacitor glowing, more sparks)
- Lightning strike effects
- Transform any vehicle in a time machine
- More real-life effects (turbulence while flying, etc..)
- New HUD for remote controlled time machine
- Working SID and Bulova clock (alarm can be set too) inside BTTF DeLorean
- External HUD can be used (a second game window will open)
- HUD on Android device (app will be released on Play Store soon)
- DeLorean DMC-12 model improvements
- Bug fixes and general code improvements
1.1F
- Initial release
Controls:
- Main menu: CTRL + F8
- Interaction Menu: Character wheel + Handbrake (Default: Left ALT + Spacebar / D-Pad Down + RB)
- Time Circuits: Numpad +
- Input Mode: Numpad /
- Confirm Date: Numpad Enter
- Toggle Cinematic / Instant mode: Numpad *
- Hover boost: Handbrake (Default: Spacebar / RB)
- Altitude control: G
- VTOL: Aim + Throttle/Brake (Default: RMB + W-S / LB + LT-RT)
- Refuel, Hook, Hoodbox: Context (Default: E / D-Pad Right)
- Forced Handbrake (RC): Hold Duck + Handbrake (Default: X + Space / A + RB)
- Toggle Hover mode: Hold X / A
Main Features:
DeLorean DMC-12 model:
- Brand new best looking DeLorean models made specially for this mod
- Exterior / Interior / Engine / Suspension / Chassis / 5 LOD's
- Base BTTF Kit
- Mr. Fusion / Plutonium Reactor
- 55 Whitewalls / RR Wheels
- Goodyear NCT60 / Goodyear Eagle GT Tires
- Hoodbox
- All the BTTF models are based on A-Hero car and professionally modeled and textured
Time Travel:
- Cutscene/instant time travel mode
- TCD glitch system if time machine is damaged
- Time machine can be forced to time travel if it is being hit by a lightning (while flying or driving with hook into a thunderstorm)
Animated Interior:
- Time Circuits display
- Flux Capacitor
- Speedometer (both analog and digital)
- TFC handle and lights
- Plutonium gauges
- Compass
- Bulova clock (alarm can be set)
- SID (Status indicator display)
Animated Exterior:
- Hover transition
- Refuel
- Suspension
Sounds:
- Stereo 3D sounds with pausing / muting system
- Most of sounds ripped and edited from blu-ray version of movies
- Real BTTF DeLorean engine sounds aka Landspeeder sounds handled by script
Effects:
- Custom made effects for time travel
- Turbulence while flying into bad weather
- Blinking headlights while trying to restart a dead DeLorean time machine with nuclear reactor
- Lightning strike
Transform any vehicle into a Time Machine:
- Any vehicle (can be a car, bike, boat, motorcycle, plane, etc... ) can be converted to a fully working Time Machine
- Wormhole type can be changed
- Hover mode can be activated if model has certain requirements and custom handling data has been added to it (will be explained better)
- Also can be equipped with '55 and railroad wheels type (result may vary, certain vehicle models don't accept tuning wheels)
- There is no need for refueling after a time travel, there is only a 30secs cooldown
Remote controlling:
- Any time machine can be remote controlled
- There is a max distance signal range
- First person camera can be activated
Wayback system:
- A "see your past self" system
- Records players actions and replays them while visiting the same time
- Highly experimental
Persistence system:
- Every time machine status (location, properties, vehicle info, etc... ) is saved and restored at game restart/script reload
- Works for both DeLorean and other-type time machines
- Experimental, do not enable with Wayback. Use one or the other
Build custom DeLorean time machine:
- You can customize any DeLorean time machine with the BTTF parts (e.g. BTTF3 with Plutonium Chamber, Hook and Hover System, etc... )
Drive on rail tracks:
- Any time machine that is equipped with railroad wheels can be driven on rail tracks
- It is possible to time travel on rail tracks... just be aware for a possible incoming train at reentry...
Time machine's garage:
- Michael's, Trevor's and Franklin's garages can be used to transform any vehicle into a time machine
- Please note, Franklin's Aunt's garage does not work for this.
- Repair broken time, flying circuits and faulty engine
- Install hover conversion and Mr. Fusion
- Customize other time machine's elements
Credits:
- Artist: ranstar74 | killso | RetroGamer | Turn 10 Studios
- Programmer: AHK1221 | MrFusion92 | Nomake Wan
- Tester: Nickumto255 | hugoraider | SBTx14 | MatchstickMan | Evonia | GTArajgaming | Mr Boom Snook | Victor
- Audio: BTTFV Team | BTTF Hill Valley Team
- Translations: our Discord community, join them!
- Special thanks to SonicJoshua24 | 5dmc1 | dmc4708 | Carlos85G | Manghen | Joey Kovacs | Dwurban
Première mise en ligne : 19 juillet 2020
Dernière mise à jour : 17 février 2023
Téléchargé pour la dernière fois : il y a 38 minutes
OMG! You've created a masterpiece! All those details, animations, effects, sounds. I can't even believe it's true! Perfect quality mod. Every delorean build has its own set of effects from movies. It feels like it's a work from a highly devoted BTTF movie fans. Just WOW! One day if somebody writes a book about history of GTA modding this mod should be mentioned as one of the highest achievements of modding community.
@Comet0510 Your question does not make sense, and the answer of course is no. If you follow the Official BTTFV Installation Tutorial (video is in the gallery above) you'll find that BTTFV 2.3.2 works perfectly fine on the current version of GTAV. Just make sure you turn off BattlEye before entering single player.
@nomakewan my bad i only asked as i was trying to use this mod for a 5m server that doesn't use script hook
It would be amazing if it loaded the online maps when going to the future and unloading it while going to the past... It would make prefect sense.
I can't see to get back the dinput8.dll issue where it keeps being blocked by Battleye even if it's disabled in Rockstar Launcher and the Steam has -nobattleye in launch arguments. What else can I do^
so having trouble with this mod not working,disabled Battleye but still not working any ideas? thanks
How do you get plutonium?
Why don't you male a versione of the mod compatible with the version of GTA that Will be release on March 4th?
@DaveKale If you haven't already, join our Discord for further support.
@Gebo X In 1985 you have to steal it from the Libyans. In 1986-2014 you can buy it from the garage menu. In 2015, convert to Mr Fusion.
@Lakers23 Because all mods, not just BTTFV, rely on ScriptHookV to function. If it does not support GTAVE then no mods will work. Once SHV updates, then ScriptHookVDotNet (which BTTFV requires to function) must also update to support GTAVE. Once both SHV and SHVDN properly support GTAVE, BTTFV should work just fine. But don't expect that to happen any time soon.
@nomakewan Thanks
How do i do the missions? there is no missions tab or anything and they sound awesome! help would be appreciated
i hope they make a gta 6 version
@Gebo X Not going to happen. :)
@nomakewan thanks. that settles it then. If my favorite mod BTTFV aint going to GTA6 then im staying on GTAV..
Is it possible to install this mod on the GTA 5 Enhanced version, or do I have to have the original GTA 5?
Where can I still get the original GTA 5 today?
@Michael_J_Adler BTTFV relies on ScriptHookVDotNet, which does not currently work on GTAV Enhanced. Its assets are also not currently compatible with GTAV Enhanced. So as of right now, no, you cannot use BTTFV with GTAV Enhanced.
If you buy Grand Theft Auto V (for example, on Steam) it should give you both GTAV Enhanced and GTAV Legacy in your game library, and you can choose which one to install.
Nice to meet you.Even if I check the infinite fuel box, it always becomes empty. Even though it is set to true in the ini. Also, the hazards do not disappear. The gamepad's directional pad and buttons automatically switch to hover mode. How can I change the settings to fix this?
@takbz Infinite Fuel just means you will have infinite fuel in your player inventory--you still need to refill the reactor. The hazards issue is because you are using Enhanced Native Trainer; we recommend you use Menyoo 2.0 instead if you must use a trainer. As for your hover controls that too is likely going to be a mod conflict (perhaps GameplayFixesV?).
Also you'll generally get faster support if you join our Discord and post in the support channel.
@nomakewan Thank you. I understand the meaning of infinity now. The hazard light issue may also be resolved by removing Enhanced Native Trainer. However, the first time I refuel, I leave my car behind and run off somewhere. This bug doesn't occur from the second time onwards, but is there a solution?
@takbz That is also because you are using Enhanced Native Trainer. Please use Menyoo 2.0 if you must use a trainer.
@nomakewan Thank you very much. When I removed Enhanced Native Trainer, everything was solved. I have never used MENYOO, so it's a shame that I can't use the MOD I put in Enhanced Native Trainer...