ReShade ENB preset realistic 2.0


Changelog Version 2: configured deband.fx, added ENB preset, brighter in artificial lighted interiours and not too dark outside in the night.

The preset aims to fix the yellowish vanilla tint without just making it too blue
and sharpening surfaces and details without grain noise.

I use the preset along with "Real L.A. Night ENB Series Config 1.0" ENB from MrGTAmodsgerman (now modified) online and in vanilla story mode. ENB is not required for this, but it can further enhance.

Put the ReShadePreset.ini into the game root and set its path ingame or using the ReShade setup. ReShade is downloadable from,
Run it,
select DirectX11,
Tick these repositories in the ReShade setup:
"SweetFX by"
"qINT by Marty McFly"
"Color Effects by prod80"
and tick off effects you do not want to install.
If you have the rtgi effect installed, enable show fps and adjust the two options that go from 0-20 to your desired fps. Of course the ReShade preset can work without rtgi and still does something.

Effects used:
FXAA, adaptive sharpen, Luma sharpen, Clarity, Vibrance, Curves, prod80 04 ColorTemperature, prod80 01B RT Correct Color, rtgi,

The updated version has deband.fx configured (against sky banding artifacts), minor value changes and an ENB preset.
I modified the enb preset once again.
ENB for GTA V is downloadable from
drop the enbseries folder, the fx files and the ini files and the dll files in the game root.
Check the path for the preset and the key combination for the gui in enblocal.ini.
I would like to get your opinions about how to improve the preset.
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Première mise en ligne : 26 décembre 2022
Dernière mise à jour : 1 janvier 2023
Téléchargé pour la dernière fois : 13 mars 2023

All Versions

 2.0 (current)

108 téléchargements , 12 ko
31 décembre 2022


96 téléchargements , 9 ko
26 décembre 2022

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