Peds keeps Glasses and Hats in Fights Mod 1.11
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177
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Hats and glasses flying off someone can be quite fun, but what if you didn't want it?
Well, this mod will help you out!
However, as shown in the demonstration video, there seems to be a small chance that props can still fall off. I don't know why and I don't know how to fix that.
REQUIREMENTS
OIV INSTALLATION
Use OpenIV to install the .oiv package.
MANUAL INSTALLATION
Drag and drop "damages.meta" into "update.rpf\common\data\action" (I've set up the folders accordingly).
ATTRIBUTION
This mod is entirely based on a mod by H5tred on rage.mp. You can find it here.
Because I'm a fool and I don't think damages.meta is modified by other mods, the OpenIV package replaces the vanilla damages.meta rather than modifying the attributes. Given I don't think new damage will be added, I think this mod will survive some GTA V versions.
Isn't there a similar mod YOU made?
Yes, yes. You can find it here. That one only affects players. This one affects all peds, including the player.
The two mods take different approaches. The script checks for the player ped and sets a function to make sure props don't fall off.
This one removes "DRA_KNOCK_OFF_PROPS" from damages.meta, which affects just about every ped. This mod does not require any scripting.
NOTE
There's a backup damages.meta that's un-modified. You can replace the modded one with that to get back the normal hats falling off.
Well, this mod will help you out!
However, as shown in the demonstration video, there seems to be a small chance that props can still fall off. I don't know why and I don't know how to fix that.
REQUIREMENTS
- Open IV (or anything else that can edit RPF files)
OIV INSTALLATION
Use OpenIV to install the .oiv package.
MANUAL INSTALLATION
Drag and drop "damages.meta" into "update.rpf\common\data\action" (I've set up the folders accordingly).
ATTRIBUTION
This mod is entirely based on a mod by H5tred on rage.mp. You can find it here.
Because I'm a fool and I don't think damages.meta is modified by other mods, the OpenIV package replaces the vanilla damages.meta rather than modifying the attributes. Given I don't think new damage will be added, I think this mod will survive some GTA V versions.
Isn't there a similar mod YOU made?
Yes, yes. You can find it here. That one only affects players. This one affects all peds, including the player.
The two mods take different approaches. The script checks for the player ped and sets a function to make sure props don't fall off.
This one removes "DRA_KNOCK_OFF_PROPS" from damages.meta, which affects just about every ped. This mod does not require any scripting.
NOTE
There's a backup damages.meta that's un-modified. You can replace the modded one with that to get back the normal hats falling off.
Première mise en ligne : 27 juillet 2024
Dernière mise à jour : 1 août 2024
Téléchargé pour la dernière fois : il y a 13 heures
3 commentaires
More mods by lasejif952:
Hats and glasses flying off someone can be quite fun, but what if you didn't want it?
Well, this mod will help you out!
However, as shown in the demonstration video, there seems to be a small chance that props can still fall off. I don't know why and I don't know how to fix that.
REQUIREMENTS
OIV INSTALLATION
Use OpenIV to install the .oiv package.
MANUAL INSTALLATION
Drag and drop "damages.meta" into "update.rpf\common\data\action" (I've set up the folders accordingly).
ATTRIBUTION
This mod is entirely based on a mod by H5tred on rage.mp. You can find it here.
Because I'm a fool and I don't think damages.meta is modified by other mods, the OpenIV package replaces the vanilla damages.meta rather than modifying the attributes. Given I don't think new damage will be added, I think this mod will survive some GTA V versions.
Isn't there a similar mod YOU made?
Yes, yes. You can find it here. That one only affects players. This one affects all peds, including the player.
The two mods take different approaches. The script checks for the player ped and sets a function to make sure props don't fall off.
This one removes "DRA_KNOCK_OFF_PROPS" from damages.meta, which affects just about every ped. This mod does not require any scripting.
NOTE
There's a backup damages.meta that's un-modified. You can replace the modded one with that to get back the normal hats falling off.
Well, this mod will help you out!
However, as shown in the demonstration video, there seems to be a small chance that props can still fall off. I don't know why and I don't know how to fix that.
REQUIREMENTS
- Open IV (or anything else that can edit RPF files)
OIV INSTALLATION
Use OpenIV to install the .oiv package.
MANUAL INSTALLATION
Drag and drop "damages.meta" into "update.rpf\common\data\action" (I've set up the folders accordingly).
ATTRIBUTION
This mod is entirely based on a mod by H5tred on rage.mp. You can find it here.
Because I'm a fool and I don't think damages.meta is modified by other mods, the OpenIV package replaces the vanilla damages.meta rather than modifying the attributes. Given I don't think new damage will be added, I think this mod will survive some GTA V versions.
Isn't there a similar mod YOU made?
Yes, yes. You can find it here. That one only affects players. This one affects all peds, including the player.
The two mods take different approaches. The script checks for the player ped and sets a function to make sure props don't fall off.
This one removes "DRA_KNOCK_OFF_PROPS" from damages.meta, which affects just about every ped. This mod does not require any scripting.
NOTE
There's a backup damages.meta that's un-modified. You can replace the modded one with that to get back the normal hats falling off.
Première mise en ligne : 27 juillet 2024
Dernière mise à jour : 1 août 2024
Téléchargé pour la dernière fois : il y a 13 heures
Useful.
What has to be deleted from damages.meta to avoid the loss of props when a ped is shot with a gun?
"DRA_KNOCK_OFF_PROPS" under <DamageReactionAttrs> tag for each type of damage.
For example, the first one in damages.meta is:
<DamageReactionAttrs>DRA_KNOCK_OFF_PROPS DRA_STOP_TARGET_DISTANCE_HOMING DRA_INVOKE_FACIAL_PAIN_ANIMATION</DamageReactionAttrs>
We want it to be:
<DamageReactionAttrs>DRA_STOP_TARGET_DISTANCE_HOMING DRA_INVOKE_FACIAL_PAIN_ANIMATION</DamageReactionAttrs>