Not Todaaay! No Explosion Blur - Lifelike Explosions & Fire Damage 7.0
6 608
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6 608
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I said naw, what!?
I got my three kids and we bounced out!
Nah awww we aint gonna be in no fire, NOT TODAAAY!
-----------
You asked for it, now you got it! Explosions have no blur. Still camera shake depending on your settings. Enjoy beautiful destruction how its meant to be seen!
Mod Changes:
v7.0
(fixed Molotov disappearing)
Car, Truck and Bike explosions now move the vehicle
*doesnt go flying*
Changed some values to sizes of explosions
Fire tweeked a bit to match more realism
v6.0
Added new effects to car and bike explosions
Some values changed to the FX sizes
Slowed down the Explosion Speeds to 18 for the following:
Bikes, Cars, Trucks, & Planes
Rocket speed decrease: 42
Tankshell decrease: 55
(mostly for slow motion gameplay)
Fuel acts a bit differently on pavement
Now less intense on the concrete more focused on the car flames
Car metal is less flammable
Fire on cars now burn for 23 seconds!
*any problems with this please report here!
v5.0
Some explosion_Fx changes due to popular demand!
Molotov's now have smoke fx added
Adjusted Proper levels of burn time for vehicle types
(ex.Plane fires will burn longer)
(ex. Tanker fires will burn further, but not as long)
Added Train explosion smoke
Added RPG/Tankshell explosion smoke
v4.0
Some heavy weapon damages lowered. (g-nade launcher vs. heli = 2 hits sometimes)
Weapon speeds lowered. (mostly for Slow-mo gameplay)*input needed!
Worked on explosion radius' (adjusted to all lifelike values)*input needed!
G-nades, Sticky Bombs, & Molotov's now have smoke effect added!
Also, added after-explosion smoke effects to:
Trucks, Trains, & Tankers.(cars & bikes had in v1)
Car metal smoulders for 17 secs not 9
Car plastics burn for 11 not 5 seconds
Complete rework of ped body vs fire.
Strenght of fire on body parts added!
Lenght of conflict with fire on body extended.
Dead bodies smoulder for 15 seconds.
Puddles & water negate fires!
v3.0
Metals now burn longer.
Car metals burn even longer.(from 1 second to now 9 seconds)
Car plastics burn even longer.(from 1 second to now 5 seconds)
Complete redo of firefx and explosionfx
Ragdoll and damage changes.
v2.0
Fire Hydrant damage and ragdoll fixed.
Molotov fuel increased.
v1.0
No EXPLOSION BLUR!
real explosion radius'(ragdolls)
(some weapons still need work and fine tuning)
*** this is up to the community and their feedback!***
tuned damage accurately depending on ammunition.
fire now hurts, spreads, ands affects vehicles objects and peds.
fire time is longer, burns differently according to material.
water hydrants now hurt you!
Cars/Planes/Bikes/Trucks/Trains/Tankers and Hi Octane now explodes attached entity.
Comment, like, and rate please, community feed back is what keeps it alive.
I got my three kids and we bounced out!
Nah awww we aint gonna be in no fire, NOT TODAAAY!
-----------
You asked for it, now you got it! Explosions have no blur. Still camera shake depending on your settings. Enjoy beautiful destruction how its meant to be seen!
Mod Changes:
v7.0
(fixed Molotov disappearing)
Car, Truck and Bike explosions now move the vehicle
*doesnt go flying*
Changed some values to sizes of explosions
Fire tweeked a bit to match more realism
v6.0
Added new effects to car and bike explosions
Some values changed to the FX sizes
Slowed down the Explosion Speeds to 18 for the following:
Bikes, Cars, Trucks, & Planes
Rocket speed decrease: 42
Tankshell decrease: 55
(mostly for slow motion gameplay)
Fuel acts a bit differently on pavement
Now less intense on the concrete more focused on the car flames
Car metal is less flammable
Fire on cars now burn for 23 seconds!
*any problems with this please report here!
v5.0
Some explosion_Fx changes due to popular demand!
Molotov's now have smoke fx added
Adjusted Proper levels of burn time for vehicle types
(ex.Plane fires will burn longer)
(ex. Tanker fires will burn further, but not as long)
Added Train explosion smoke
Added RPG/Tankshell explosion smoke
v4.0
Some heavy weapon damages lowered. (g-nade launcher vs. heli = 2 hits sometimes)
Weapon speeds lowered. (mostly for Slow-mo gameplay)*input needed!
Worked on explosion radius' (adjusted to all lifelike values)*input needed!
G-nades, Sticky Bombs, & Molotov's now have smoke effect added!
Also, added after-explosion smoke effects to:
Trucks, Trains, & Tankers.(cars & bikes had in v1)
Car metal smoulders for 17 secs not 9
Car plastics burn for 11 not 5 seconds
Complete rework of ped body vs fire.
Strenght of fire on body parts added!
Lenght of conflict with fire on body extended.
Dead bodies smoulder for 15 seconds.
Puddles & water negate fires!
v3.0
Metals now burn longer.
Car metals burn even longer.(from 1 second to now 9 seconds)
Car plastics burn even longer.(from 1 second to now 5 seconds)
Complete redo of firefx and explosionfx
Ragdoll and damage changes.
v2.0
Fire Hydrant damage and ragdoll fixed.
Molotov fuel increased.
v1.0
No EXPLOSION BLUR!
real explosion radius'(ragdolls)
(some weapons still need work and fine tuning)
*** this is up to the community and their feedback!***
tuned damage accurately depending on ammunition.
fire now hurts, spreads, ands affects vehicles objects and peds.
fire time is longer, burns differently according to material.
water hydrants now hurt you!
Cars/Planes/Bikes/Trucks/Trains/Tankers and Hi Octane now explodes attached entity.
Comment, like, and rate please, community feed back is what keeps it alive.
Première mise en ligne : 5 mars 2016
Dernière mise à jour : 14 mars 2016
Téléchargé pour la dernière fois : il y a 1 jour
96 commentaires
More mods by mxt333:
I said naw, what!?
I got my three kids and we bounced out!
Nah awww we aint gonna be in no fire, NOT TODAAAY!
-----------
You asked for it, now you got it! Explosions have no blur. Still camera shake depending on your settings. Enjoy beautiful destruction how its meant to be seen!
Mod Changes:
v7.0
(fixed Molotov disappearing)
Car, Truck and Bike explosions now move the vehicle
*doesnt go flying*
Changed some values to sizes of explosions
Fire tweeked a bit to match more realism
v6.0
Added new effects to car and bike explosions
Some values changed to the FX sizes
Slowed down the Explosion Speeds to 18 for the following:
Bikes, Cars, Trucks, & Planes
Rocket speed decrease: 42
Tankshell decrease: 55
(mostly for slow motion gameplay)
Fuel acts a bit differently on pavement
Now less intense on the concrete more focused on the car flames
Car metal is less flammable
Fire on cars now burn for 23 seconds!
*any problems with this please report here!
v5.0
Some explosion_Fx changes due to popular demand!
Molotov's now have smoke fx added
Adjusted Proper levels of burn time for vehicle types
(ex.Plane fires will burn longer)
(ex. Tanker fires will burn further, but not as long)
Added Train explosion smoke
Added RPG/Tankshell explosion smoke
v4.0
Some heavy weapon damages lowered. (g-nade launcher vs. heli = 2 hits sometimes)
Weapon speeds lowered. (mostly for Slow-mo gameplay)*input needed!
Worked on explosion radius' (adjusted to all lifelike values)*input needed!
G-nades, Sticky Bombs, & Molotov's now have smoke effect added!
Also, added after-explosion smoke effects to:
Trucks, Trains, & Tankers.(cars & bikes had in v1)
Car metal smoulders for 17 secs not 9
Car plastics burn for 11 not 5 seconds
Complete rework of ped body vs fire.
Strenght of fire on body parts added!
Lenght of conflict with fire on body extended.
Dead bodies smoulder for 15 seconds.
Puddles & water negate fires!
v3.0
Metals now burn longer.
Car metals burn even longer.(from 1 second to now 9 seconds)
Car plastics burn even longer.(from 1 second to now 5 seconds)
Complete redo of firefx and explosionfx
Ragdoll and damage changes.
v2.0
Fire Hydrant damage and ragdoll fixed.
Molotov fuel increased.
v1.0
No EXPLOSION BLUR!
real explosion radius'(ragdolls)
(some weapons still need work and fine tuning)
*** this is up to the community and their feedback!***
tuned damage accurately depending on ammunition.
fire now hurts, spreads, ands affects vehicles objects and peds.
fire time is longer, burns differently according to material.
water hydrants now hurt you!
Cars/Planes/Bikes/Trucks/Trains/Tankers and Hi Octane now explodes attached entity.
Comment, like, and rate please, community feed back is what keeps it alive.
I got my three kids and we bounced out!
Nah awww we aint gonna be in no fire, NOT TODAAAY!
-----------
You asked for it, now you got it! Explosions have no blur. Still camera shake depending on your settings. Enjoy beautiful destruction how its meant to be seen!
Mod Changes:
v7.0
(fixed Molotov disappearing)
Car, Truck and Bike explosions now move the vehicle
*doesnt go flying*
Changed some values to sizes of explosions
Fire tweeked a bit to match more realism
v6.0
Added new effects to car and bike explosions
Some values changed to the FX sizes
Slowed down the Explosion Speeds to 18 for the following:
Bikes, Cars, Trucks, & Planes
Rocket speed decrease: 42
Tankshell decrease: 55
(mostly for slow motion gameplay)
Fuel acts a bit differently on pavement
Now less intense on the concrete more focused on the car flames
Car metal is less flammable
Fire on cars now burn for 23 seconds!
*any problems with this please report here!
v5.0
Some explosion_Fx changes due to popular demand!
Molotov's now have smoke fx added
Adjusted Proper levels of burn time for vehicle types
(ex.Plane fires will burn longer)
(ex. Tanker fires will burn further, but not as long)
Added Train explosion smoke
Added RPG/Tankshell explosion smoke
v4.0
Some heavy weapon damages lowered. (g-nade launcher vs. heli = 2 hits sometimes)
Weapon speeds lowered. (mostly for Slow-mo gameplay)*input needed!
Worked on explosion radius' (adjusted to all lifelike values)*input needed!
G-nades, Sticky Bombs, & Molotov's now have smoke effect added!
Also, added after-explosion smoke effects to:
Trucks, Trains, & Tankers.(cars & bikes had in v1)
Car metal smoulders for 17 secs not 9
Car plastics burn for 11 not 5 seconds
Complete rework of ped body vs fire.
Strenght of fire on body parts added!
Lenght of conflict with fire on body extended.
Dead bodies smoulder for 15 seconds.
Puddles & water negate fires!
v3.0
Metals now burn longer.
Car metals burn even longer.(from 1 second to now 9 seconds)
Car plastics burn even longer.(from 1 second to now 5 seconds)
Complete redo of firefx and explosionfx
Ragdoll and damage changes.
v2.0
Fire Hydrant damage and ragdoll fixed.
Molotov fuel increased.
v1.0
No EXPLOSION BLUR!
real explosion radius'(ragdolls)
(some weapons still need work and fine tuning)
*** this is up to the community and their feedback!***
tuned damage accurately depending on ammunition.
fire now hurts, spreads, ands affects vehicles objects and peds.
fire time is longer, burns differently according to material.
water hydrants now hurt you!
Cars/Planes/Bikes/Trucks/Trains/Tankers and Hi Octane now explodes attached entity.
Comment, like, and rate please, community feed back is what keeps it alive.
Première mise en ligne : 5 mars 2016
Dernière mise à jour : 14 mars 2016
Téléchargé pour la dernière fois : il y a 1 jour
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Few things I need back from the community: Input/Comments & Video Responses
Looking for scripter(s) to help with a mod concept. (price can be discussed in private)
Not making any money from these mod's I would still want to see my idea come to life, if that means paying a bit for help. BUT! Then releasing the project to the community free of charge.
Anyone with modding experience, coding, scripting, game development, & graphic design interested in my idea, send me a pm or add me via skype/steam.
Low community response will prolly evolve files dying.
I mod more than I game, only because I want to make the game better for everyone.
Thank you everyone that try's, tried, and will try my work.
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@mxt333 Yeah, that didn't work, I have the same values already.
@Fuzsion change them then. set the values to 0 and run the track! cap shouldnt be at 1 if you want blur removed.
@mxt333 Just tested the values, no dice.
This mod makes an explosions on explosive ammo cheat disappearing/invisible, so does it fixed on v7.0?
nice, i was waiting for this,But if u only could have just remove the blur but not the whole shake,
enaahhh!!! who cares good job, any ways!
@RAZ3R_BLAD3 i tried to add shake, as soon as it shakes for me it blurs. :/ could me just me tho.
explosion blur - the most disgusting effect on GTA5, thank you author!
Hey
may I know how you decrease the explosion speed?
@mxt333 Its kind of unrelated, but I cant seem to find a good mod for better (less pixilated) burn textures for vehicles... can you or anybody help me out?
This mod makes an explosions on explosive ammo cheat disappearing :/
plz, make the no blur and shake optional, i like the original explosion effects,and, more change, always brings more bugs
i mean....only add no blur and shake, no other change...
@mxt333 Put the camera shake back,it's so stupid without it.
Hey pal, what's the "line configuration" that removes the explosion blur? I really wanna to tweak it to myself.
dead mod?
still got it in 2018
Colud you make a mod that just makes the fires burn longer without any other modifications?
I installed it but it says corrupted files and will not launch. I verified game files and it works but the mod doesn't because of this problem? Fix?
@mxt333 u should reduce explosion damage ex. u are behind walls explosion reducing ur hp a lot, and an explosion cant touch u from like 1m from pool i'll be very proud if u will add this (my bad english)
and one more like add a thing that fire hydrant can lift vechicle a bit