Lake Louise [Add-On] (Discontinued) 1.0
5 700
169
5 700
169
Description: Drive along in this vast mountain full of roads to drive with the sun. We hope you enjoy your stay!
Known Issues:
-There is a big hole in ground (meant to be water, I'm trying to figure out good coords for it to be level.)
- Road next to building goes weird further away.
- Map glowing
Installation:
Read the README.txt file.
Location: Go to del perro pier... You'll see it.
Join my discord! https://discord.gg/qvKbMtu
1. You get full beta access to my mods!
2. A chance to privately talk to me about map issues.
3. And tutorials on mapping!
Credits:
- Dexyfex for OpenMapTools and Codewalker
- 3doomer for GIMS EVO
- 3ds Max for their software
Known Issues:
-There is a big hole in ground (meant to be water, I'm trying to figure out good coords for it to be level.)
- Road next to building goes weird further away.
- Map glowing
Installation:
Read the README.txt file.
Location: Go to del perro pier... You'll see it.
Join my discord! https://discord.gg/qvKbMtu
1. You get full beta access to my mods!
2. A chance to privately talk to me about map issues.
3. And tutorials on mapping!
Credits:
- Dexyfex for OpenMapTools and Codewalker
- 3doomer for GIMS EVO
- 3ds Max for their software
Première mise en ligne : 15 juin 2018
Dernière mise à jour : 15 juin 2018
Téléchargé pour la dernière fois : il y a 1 jour
65 commentaires
More mods by ryanm2711:
Description: Drive along in this vast mountain full of roads to drive with the sun. We hope you enjoy your stay!
Known Issues:
-There is a big hole in ground (meant to be water, I'm trying to figure out good coords for it to be level.)
- Road next to building goes weird further away.
- Map glowing
Installation:
Read the README.txt file.
Location: Go to del perro pier... You'll see it.
Join my discord! https://discord.gg/qvKbMtu
1. You get full beta access to my mods!
2. A chance to privately talk to me about map issues.
3. And tutorials on mapping!
Credits:
- Dexyfex for OpenMapTools and Codewalker
- 3doomer for GIMS EVO
- 3ds Max for their software
Known Issues:
-There is a big hole in ground (meant to be water, I'm trying to figure out good coords for it to be level.)
- Road next to building goes weird further away.
- Map glowing
Installation:
Read the README.txt file.
Location: Go to del perro pier... You'll see it.
Join my discord! https://discord.gg/qvKbMtu
1. You get full beta access to my mods!
2. A chance to privately talk to me about map issues.
3. And tutorials on mapping!
Credits:
- Dexyfex for OpenMapTools and Codewalker
- 3doomer for GIMS EVO
- 3ds Max for their software
Première mise en ligne : 15 juin 2018
Dernière mise à jour : 15 juin 2018
Téléchargé pour la dernière fois : il y a 1 jour
Is this going to be updated?
+ + +
Dope :)
@Sheriff Rosco Yes
@ryanm2711 Have bugs When can you release a version without any BUG?
great map but if u can bring the map down may be the hole fill with water
Active?
Not the biggest fan as it clashes with a couple of other maps and is in mid air but 5 stars for effort. Loving the work you do to make GTA a different place!
drove on it for ever no lag no crash! awesome work!
@ryanm2711 Is this GTARandom's Lake Louise map's Add-On version? If so they are same I won't download that one since it replaces the original map :D
@ryanm2711 By the by sorry for pinging you again but. Have you figured out the water thingy by any chance? :/
I have tried using SImple Water Editor to increase water quadrant height but the hole is outside of the editable area so I can't raise the water level at there :((
@ryanm2711 I think if you download this mod https://www.gta5-mods.com/tools/simple-water-editor-unknown-modder you can see how far the water quads go. Then I think you can move the map closer to the city a bit just enough to editable water quads can cover the lake. Then with water.xml you can raise the water level by changing the quad. or if you don't know how to do it it is possible and easy for us to do that with that water quad edit mod as well.
I had a look at it and editable water quad edges limit just touches the map's mountain side. So moving the map towards the Los Angeles some more would be enough.
It's fairly easy to move it down to the ocean floor. I used YMAP-YBN-Mover.
Image: https://drive.google.com/file/d/169k1sLEM9N30zJUyP4VeFb4WyOx8uwxs/view?usp=sharing
Once you have everything open in YMAP-YBN-Mover. Just set the Z to -110.0 and click start.
X: 0.0 Y: 0.0 Z: -110.0
Thanks
Wish this map had a proper shader at night, but other than that, this has to be the best map mod I've seen for this game, besides nordschleife.
I dont have Collision Please help.
me too dont have collision fix that please help me
i have a problem. The map isn't textured. Can you please fix the bug, thx
@SektaHekt try this content.xml :
<?xml version="1.0" encoding="utf-8"?>
<CDataFileMgr__ContentsOfDataFileXml>
<disabledFiles />
<includedXmlFiles />
<dataFiles>
<Item>
<filename>dlc_lakelouise:/%PLATFORM%/levels/gta5/lakelouise/lakelouise_metadata.rpf</filename>
<fileType>RPF_FILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="true" />
</Item>
<Item>
<filename>dlc_lakelouise:/%PLATFORM%/levels/gta5/lakelouise/lakelouise.rpf</filename>
<fileType>RPF_FILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="true" />
</Item>
</dataFiles>
<contentChangeSets>
<Item>
<changeSetName>CCS_lakelouise_NG_STREAMING_MAP</changeSetName>
<filesToEnable>
<Item>dlc_lakelouise:/%PLATFORM%/levels/gta5/lakelouise/lakelouise_metadata.rpf</Item>
<Item>dlc_lakelouise:/%PLATFORM%/levels/gta5/lakelouise/lakelouise.rpf</Item>
</filesToEnable>
<executionConditions>
<activeChangesetConditions>
</activeChangesetConditions>
<genericConditions>$level=MO_JIM_L11</genericConditions>
</executionConditions>
</Item>
</contentChangeSets>
<patchFiles />
</CDataFileMgr__ContentsOfDataFileXml>