Not another persistence mod (New Personal vehicles) 1.5 Tire smoke & Extras
3 662
62
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23 janvier 2026
INSTALLATION
-you need scripthookV and scripthookdotnet.
-Install that if you don't have it
-create a scripts folder in your game folder if you don't have it
-Just drag and drop the files from the scripts folder in the zip, into your own scripts folder.
- Read the features so you know how to use the mod.
FEATURES
This script allows you to have more personal vehicles for your story mode characters. I made sure that the vehicles you save with this mod function 90percent the same way as the default personal vehicles.
HOW TO USE
To Save a Vehicle: While standing on foot near a car, hold the Context button (the button used for interaction, whether it's the gamepad or keyboard) for one second. Your character will perform a key fob animation, the car will honk, and its current position and modifications will be saved to a .dat file. Once saved, that specific coordinate becomes the car's spawn point. Even after restarting the game, the car will spawn at that exact spot.
To Unsave a Vehicle: While standing on foot near a saved vehicle, hold the Radio Wheel button (the button you press for vehicle radio, might be wise to switch this in the keyboard.) for one second. This deletes the save file and removes the vehicle from your personal fleet.
Vehicle Customization: You do not need to do anything manually. Simply sit in the car and make your changes (like at Los Santos Customs), the script automatically detects any new parts or colors and updates your save file for you.
This ensures the car retains every modification. Whenever the car spawns at its saved location, it will have every performance upgrade, visual part, and color (including rims and interior) exactly as you last customized it.
The Blip & Spawn System
Protagonist-Specific Blips: Every one of your newly saved personal vehicles has a map blip color based on who you saved it with (Blue for Michael, Green for Franklin, Orange for Trevor, white for pedestrians and MP Characters).
Character Filter: Only the cars belonging to the character you are currently playing will spawn. Cars belonging to the other two protagonists or any other ped you play with, will not appear in the world until you switch to them (MPCharacters and other peds share the same vehicles).
Proximity Spawning: To keep your map clean and your performance high, the blip only appears and the vehicle only spawns when you are within 200 meters of the car's saved location.
Map Clutter Prevention: The script removes the blip as soon as you enter the vehicle, since you no longer need the icon to find it.
"Personal" vs. "Persistent"
Not Persistent in World: It is important to understand that these vehicles are NOT persistent in the game world. Just like the characters' main story cars, they do not stay exactly where you leave them if you drive away.
Persistent in Data: However, they remain persistent through game sessions via the .dat file. If your car is destroyed, abandoned, or left behind across the city, it will spawn back at its saved location with all customizations intact. This is exactly how "Personal Vehicles" function in the base game.
No Vehicle Duplicates: If you are already in one of your saved personal vehicles, they won't respawn when you approach their spawn point. The script will check if the car already exists or if you are currently driving it, if you aren't, it will respawn naturally.
Pro-Tips for the Best Experience
For Real-Time Persistence: If you prefer your vehicles to stay exactly where you left them during a single play session, I recommend using this alongside: Automatic Lock/Unlock Car. I have made sure this script is compatible with other persistence mods.
For Vehicle Delivery: If you also want to have your vehicles brought to you, use: Mors Mutual Insurance (MMI SP). It allows you to insure your vehicles and have them brought to you if they exist in the game world, perfect to use with Automatic Lock/Unlock.
Death & Arrest Logic
If you die or get arrested, the script will respawn your personal vehicles at their default location. It doesn't matter if they are persistent, this is personal preference and I will not change it. It's a mild punishment for dying or getting busted, you can always steal a ride and drive back to the vehicle's default location.
CHANGELOG 1.1
-Now cars spawn on character switch and game start, provided the character you're using is not standing right where the car spawns and looking at where it spawns, it will however, spawn when you look somewhere else, and walk about 5 meters from it spawn point, preventing uninmmerssive spawns.
CHANGELOG 1.2
- Now cars spawn no matter what, provided you're not looking at their spawn point and you are the current character owner of the car, there's also an optional version that makes the cars spawn no matter what.
CHANGELOG 1.3
- Fixed an issue introduced in 1.2 that prevented vehicle modifications from being saved, not present in other versions previous to 1.2.
CHANGELOG 1.4
-Now saved vehicles will also save and load neonlights.
Première mise en ligne : 25 décembre 2025
Dernière mise à jour : 23 janvier 2026
Téléchargé pour la dernière fois : il y a 1 minute
All Versions
111 commentaires
More mods by thalilmythos:
- Gameplay
- Featured
- .Net
- Mission
- Gta Iv
- .Net
INSTALLATION
-you need scripthookV and scripthookdotnet.
-Install that if you don't have it
-create a scripts folder in your game folder if you don't have it
-Just drag and drop the files from the scripts folder in the zip, into your own scripts folder.
- Read the features so you know how to use the mod.
FEATURES
This script allows you to have more personal vehicles for your story mode characters. I made sure that the vehicles you save with this mod function 90percent the same way as the default personal vehicles.
HOW TO USE
To Save a Vehicle: While standing on foot near a car, hold the Context button (the button used for interaction, whether it's the gamepad or keyboard) for one second. Your character will perform a key fob animation, the car will honk, and its current position and modifications will be saved to a .dat file. Once saved, that specific coordinate becomes the car's spawn point. Even after restarting the game, the car will spawn at that exact spot.
To Unsave a Vehicle: While standing on foot near a saved vehicle, hold the Radio Wheel button (the button you press for vehicle radio, might be wise to switch this in the keyboard.) for one second. This deletes the save file and removes the vehicle from your personal fleet.
Vehicle Customization: You do not need to do anything manually. Simply sit in the car and make your changes (like at Los Santos Customs), the script automatically detects any new parts or colors and updates your save file for you.
This ensures the car retains every modification. Whenever the car spawns at its saved location, it will have every performance upgrade, visual part, and color (including rims and interior) exactly as you last customized it.
The Blip & Spawn System
Protagonist-Specific Blips: Every one of your newly saved personal vehicles has a map blip color based on who you saved it with (Blue for Michael, Green for Franklin, Orange for Trevor, white for pedestrians and MP Characters).
Character Filter: Only the cars belonging to the character you are currently playing will spawn. Cars belonging to the other two protagonists or any other ped you play with, will not appear in the world until you switch to them (MPCharacters and other peds share the same vehicles).
Proximity Spawning: To keep your map clean and your performance high, the blip only appears and the vehicle only spawns when you are within 200 meters of the car's saved location.
Map Clutter Prevention: The script removes the blip as soon as you enter the vehicle, since you no longer need the icon to find it.
"Personal" vs. "Persistent"
Not Persistent in World: It is important to understand that these vehicles are NOT persistent in the game world. Just like the characters' main story cars, they do not stay exactly where you leave them if you drive away.
Persistent in Data: However, they remain persistent through game sessions via the .dat file. If your car is destroyed, abandoned, or left behind across the city, it will spawn back at its saved location with all customizations intact. This is exactly how "Personal Vehicles" function in the base game.
No Vehicle Duplicates: If you are already in one of your saved personal vehicles, they won't respawn when you approach their spawn point. The script will check if the car already exists or if you are currently driving it, if you aren't, it will respawn naturally.
Pro-Tips for the Best Experience
For Real-Time Persistence: If you prefer your vehicles to stay exactly where you left them during a single play session, I recommend using this alongside: Automatic Lock/Unlock Car. I have made sure this script is compatible with other persistence mods.
For Vehicle Delivery: If you also want to have your vehicles brought to you, use: Mors Mutual Insurance (MMI SP). It allows you to insure your vehicles and have them brought to you if they exist in the game world, perfect to use with Automatic Lock/Unlock.
Death & Arrest Logic
If you die or get arrested, the script will respawn your personal vehicles at their default location. It doesn't matter if they are persistent, this is personal preference and I will not change it. It's a mild punishment for dying or getting busted, you can always steal a ride and drive back to the vehicle's default location.
CHANGELOG 1.1
-Now cars spawn on character switch and game start, provided the character you're using is not standing right where the car spawns and looking at where it spawns, it will however, spawn when you look somewhere else, and walk about 5 meters from it spawn point, preventing uninmmerssive spawns.
CHANGELOG 1.2
- Now cars spawn no matter what, provided you're not looking at their spawn point and you are the current character owner of the car, there's also an optional version that makes the cars spawn no matter what.
CHANGELOG 1.3
- Fixed an issue introduced in 1.2 that prevented vehicle modifications from being saved, not present in other versions previous to 1.2.
CHANGELOG 1.4
-Now saved vehicles will also save and load neonlights.
Première mise en ligne : 25 décembre 2025
Dernière mise à jour : 23 janvier 2026
Téléchargé pour la dernière fois : il y a 1 minute
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@dimedius it's a small issue caused by the game when the vehicle is deleted for some reason and it still has the blip (my mod removes the blips before removing the vehicle)
the one thing that's most likely to cause that it's probably the vehicle being deleted when you die and it for some reason having a blip, maybe from another mod like the one I recommended (Automatic lock unlock)
24 janvier 2026 -
@nj5050 I kinda missed these internet altercations and arguing ngl, I don't do it ever, but I take the opportunity to match the energy of stupid people for fun
24 janvier 2026 -
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@thalilmythos cool, it hasn't impacted gameplay in any real way and works from the most part (thought I'd report it in case it was unknown).
Also agree with the altercations, having created mods for a while now, theres a lot players that don't read instructions. Then those that complain its not working with no context lol. I also work IT and its the same story there too.
24 janvier 2026 -
For enhanced it works , make sure use scripthookdotnet enhanced , and menyoo for spawn car and I use lemon ui and I download it try . Now its works press E few second and become new personal car after that I try teleport character to another location but personal car still at location last I pin it . But the way thank for this mods . Not forget to remove it press Q ( Radio something ) *rip english* to remove car from your personal car . Enjoy
25 janvier 2026 -
@thalilmythos brother projecting his incest background real hard. your dumb cunt of a mother shouldve dragged and dropped a tissue of her brothers cum right into trash, instead of giving birth to an absolute melt. if you made a mod that worked after dragging and dropping i wouldnt be here retard. seems like the extra pair of chromosomes you have is doing real number on you
25 janvier 2026 -
@S0M3TH1NG226 yeah nah, you doing too much, it’s not fun anymore, go away bruh
25 janvier 2026 -
@Dausdaus I'm glad to know it works for enhanced, so it turns out, it ain't me who's the problem huh, appreciate the information
26 janvier 2026 -
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Came back after a few days of using the mod, have to say by far the best vehicle mod on the market. It even goes as far as to use the cars I added as personal vehicles in cutscenes and all. Big W.
Btw for anybody struggling w disappearing cars, CHANGE YOUR LICENSE PLATE stop complaining if you don't know how to use mods. Also make sure you're saving the car in the exact position you want it to spawn in
30 janvier 2026 -
Hey man just a Quick question does it also work with the mp character to save the vehicles ? Or only with Franklin,Trevor and Michael?
2 février 2026 -
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@loushotta You think this might be people using the MENYOO license plate in all the cars? I have yet to have problems with saving anything, shit I even save submarines, and bycicles, these vehicles don't have visible plates, but they actually do for the game's system
2 février 2026 -
I've got a bug where whenever I save a vehicle, leave the area, and come back, it starts to spawn a new version of my saved vehicle. I end up with a pile of the same vehicle that infinitely spawns. Seems like I'm the odd one out, though. I don't see anyone else reporting this.
Shame since I guess I must have a conflicting mod. Otherwise, this is the exact type of thing I've been looking for for years. Thanks dawg
3 février 2026 -
@loushotta Key thing to notate, this is a huge thing. it saves teh vehicle based off of the license plate so if you run the same plate it just saves over the last saved car with that same plate
il y a 9 jours -
@APeX - UAW Like it's being explained in the last few comments, the cars are saved based on the plate of the saved vehicle if you hav a mod that randomizes or change plates, that might explain the duplication of the vehicles.
When the mod is working properly, with no changes in plates having a duplicate it's literally impossible I made a system that forcefully and ruthlessly deletes duplicates, you can't have 2 of the same car.
il y a 7 jours -
so can anyone help me? mods loading as normal and no crashes but i cant save a car even with changing the plate. im on the legacy edition
il y a 6 jours -
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@lil tk known bug, don’t know why it happens some people get it, some don’t I can’t reproduce it in my game and I can’t know why.
Are you holding the button press?
il y a 5 jours -
@thalilmythos yeah i hold down the right buttons. when i press f4 it shows that the mod is still loading in and when i actually load into the game like spawn in it says its not running properly with dotnet2.dll. preciate you replying
il y a 5 jours







New update:
- Now cars save the tire smoke
- Certain cars randomize extras (things like some roofs or ecolas inside the vehicle or coffees or boxes in vans) now the mod saves the state of the extras too.
It is recommended to resave your cars when installing the update to get the tire smoke and extras saved.
Here's a video of the mod workings
https://www.youtube.com/watch?v=-vMbEbLmEMM
If you ever feel compelled to find out what I'm up to these days, be sure to check out my patreon:
https://www.patreon.com/c/Thalilmythos