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Not another persistence mod (New Personal vehicles) 1.5 Tire smoke & Extras

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Not another Persistence mod (New personal vehicles)

INSTALLATION

-you need scripthookV and scripthookdotnet.
-Install that if you don't have it
-create a scripts folder in your game folder if you don't have it
-Just drag and drop the files from the scripts folder in the zip, into your own scripts folder.
- Read the features so you know how to use the mod.

FEATURES

This script allows you to have more personal vehicles for your story mode characters. I made sure that the vehicles you save with this mod function 90percent the same way as the default personal vehicles.

HOW TO USE

To Save a Vehicle: While standing on foot near a car, hold the Context button (the button used for interaction, whether it's the gamepad or keyboard) for one second. Your character will perform a key fob animation, the car will honk, and its current position and modifications will be saved to a .dat file. Once saved, that specific coordinate becomes the car's spawn point. Even after restarting the game, the car will spawn at that exact spot.

To Unsave a Vehicle: While standing on foot near a saved vehicle, hold the Radio Wheel button (the button you press for vehicle radio, might be wise to switch this in the keyboard.) for one second. This deletes the save file and removes the vehicle from your personal fleet.

Vehicle Customization: You do not need to do anything manually. Simply sit in the car and make your changes (like at Los Santos Customs), the script automatically detects any new parts or colors and updates your save file for you.

This ensures the car retains every modification. Whenever the car spawns at its saved location, it will have every performance upgrade, visual part, and color (including rims and interior) exactly as you last customized it.

The Blip & Spawn System
Protagonist-Specific Blips: Every one of your newly saved personal vehicles has a map blip color based on who you saved it with (Blue for Michael, Green for Franklin, Orange for Trevor, white for pedestrians and MP Characters).

Character Filter: Only the cars belonging to the character you are currently playing will spawn. Cars belonging to the other two protagonists or any other ped you play with, will not appear in the world until you switch to them (MPCharacters and other peds share the same vehicles).

Proximity Spawning: To keep your map clean and your performance high, the blip only appears and the vehicle only spawns when you are within 200 meters of the car's saved location.

Map Clutter Prevention: The script removes the blip as soon as you enter the vehicle, since you no longer need the icon to find it.

"Personal" vs. "Persistent"
Not Persistent in World: It is important to understand that these vehicles are NOT persistent in the game world. Just like the characters' main story cars, they do not stay exactly where you leave them if you drive away.

Persistent in Data: However, they remain persistent through game sessions via the .dat file. If your car is destroyed, abandoned, or left behind across the city, it will spawn back at its saved location with all customizations intact. This is exactly how "Personal Vehicles" function in the base game.

No Vehicle Duplicates: If you are already in one of your saved personal vehicles, they won't respawn when you approach their spawn point. The script will check if the car already exists or if you are currently driving it, if you aren't, it will respawn naturally.

Pro-Tips for the Best Experience
For Real-Time Persistence: If you prefer your vehicles to stay exactly where you left them during a single play session, I recommend using this alongside: Automatic Lock/Unlock Car. I have made sure this script is compatible with other persistence mods.

For Vehicle Delivery: If you also want to have your vehicles brought to you, use: Mors Mutual Insurance (MMI SP). It allows you to insure your vehicles and have them brought to you if they exist in the game world, perfect to use with Automatic Lock/Unlock.

Death & Arrest Logic
If you die or get arrested, the script will respawn your personal vehicles at their default location. It doesn't matter if they are persistent, this is personal preference and I will not change it. It's a mild punishment for dying or getting busted, you can always steal a ride and drive back to the vehicle's default location.

CHANGELOG 1.1

-Now cars spawn on character switch and game start, provided the character you're using is not standing right where the car spawns and looking at where it spawns, it will however, spawn when you look somewhere else, and walk about 5 meters from it spawn point, preventing uninmmerssive spawns.

CHANGELOG 1.2
- Now cars spawn no matter what, provided you're not looking at their spawn point and you are the current character owner of the car, there's also an optional version that makes the cars spawn no matter what.

CHANGELOG 1.3
- Fixed an issue introduced in 1.2 that prevented vehicle modifications from being saved, not present in other versions previous to 1.2.

CHANGELOG 1.4
-Now saved vehicles will also save and load neonlights.
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Première mise en ligne : 25 décembre 2025
Dernière mise à jour : 23 janvier 2026
Téléchargé pour la dernière fois : il y a 1 minute

All Versions

 1.5 Tire smoke & Extras (current)

1 143 téléchargements , 9 ko
23 janvier 2026

 1.4 Neon lights update

1 643 téléchargements , 9 ko
28 décembre 2025

 1.3 (Customization fix)

220 téléchargements , 15 ko
28 décembre 2025

 1.2 (forceful spawn)

68 téléchargements , 15 ko
27 décembre 2025

 1.1

422 téléchargements , 8 ko
25 décembre 2025

 1.0

168 téléchargements , 8 ko
25 décembre 2025

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